DONE
For this semester-long solo project, I was tasked to solve a problem around the wide area of productivity and I narrowed down my focus on working students. I designed a productivity app that incorporates design methods and techniques for users' productive and collaborative habits.
Timeline
September 2020 — December 2020 (16 weeks)
My role
End-to-end product design

Tools
Adobe Illustrator, Adobe Xd, Figma
Done is a one-stop social planner for working students that incorporate design methods and techniques for their productive and collaborative habits in order to help them get things done more efficiently.
Problem
Working while in school has many benefits, such as earning money and gaining transferable skills. However, it also has major challenges, and one of them is having to frequently balance multiple things at a time.
According to Georgetown University Working Learners Report (2015), over the last 25 years, more than 70% of college students have been working while enrolled. Two-thirds of of them are 30 years old and younger.
Insight
Various productivity apps are available in the digital app market designed to help individuals organize their tasks and manage their schedule better. There are separate apps for taking notes, planning schedule, creating a schedule, and so on.
Design Process
- Secondary Research
- Competitive Analysis
- User Interviews
- Persona & Journey Map
- Wireframes
- Usability Tests
- High-Fidelity Prototype

To get an understanding how young adults (who work and attend school at the same time) balance their job, academics, and personal life, I interviewed a 3 participants, who are currently working and enroll at the same time, and asked them about the habits they develop or activities they do in order to stay on top of their priorities.
Reflection
What Worked
I identified my target audience early on, which helped me find users that fit my criteria. I also empathized with my users’ problems on a personal level because I happen to be a working student myself. And working on this project solo gave me the liberty about my design decisions from the patterns and trends that came out of my research process.

What Didn't Work
I was already through with my interviews when I found relevant information from conducting further secondary research; it would have helped me in formulating questions for user interviews. And, due to time constraints, I was not able to explore on how to technically execute the features I planned on adding into my concept.

What I Would Do Differently
I would have done more secondary research first, before diving into primary research. I would take advantage of the existing information about my topic to raise more ideas and questions.